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Call for
Papers The 4th International Workshop on Peer-to-Peer Networked Virtual Environments in conjunction with December 8 -10, 2010
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ORGANIZING
COMMITTEE
Steering Chair:
Shing-Tsaan Huang,
Program Chair:
Jehn-Ruey Jiang,
International Program Committee Members: : (Listed in alphabet order):Maha Abdallah, University of Paris VI, France Sonja Buchegger, University of California, Berkeley, USA Bing-Yu Chen, National Taiwan University, Taiwan Jui-Fa Chen, TamKang University, Taiwan Li-Der Chou, National Central University, Taiwan Gwendal SIMON, GET / ENST-Bretagne, France Aaron Harwood, University of Melbourne, Australia Pilar Herrero, Madrid University of Technology, Spain Jiung-yao Huang, National Taipei University, Taiwan Minoru Ito, Institute of Science and Technology, Japan Sam Joseph, University of Hawaii, Manoa, USA Yoshihiro Kawahara, University of Tokyo, Japan Chung-Ta King, National Tsing Hua University, Taiwan Chuan-Ming Liu, National Taipei University of Technology, Taiwan Gianluca Moro, University of Bologna, Italy Wei Tsang Ooi, National Singapore University, Singapore Juan Orduna, University of Valencia, Spain Kai-Uwe Sattler, Tech. University of Ilmenau, Germany Gregor Schiele, Mannheim University, Germany Peter Sturm, Trier University, Germany Sandeep Singhal, Microsoft Corporation, USA Wernhuar Tarng, Nat’l Hsinchu University of Education, Taiwan Pedro Morillo Tena, University of Valencia, Spain Orazio Tomarchio, University of Catania, Italy Din-Chang Tseng, National Central University, Taiwan Li-Ming Tseng, National Central University, Taiwan Shinichi Ueshima, Kansai University, Japan Spyros Voulgaris, ETH Zurich, Switzerland Wei-Jen Wang, National Central University, Taiwan Michael Welzl, University of Innsbruck, Austria Stephen J.H. Yang, National Central University, Taiwan Wai Gen Yee, Illinois Institute of Technology, USA Suiping Zhou, NanYang Tech. University, Singapore |
PURPOSE AND SCOPE
A networked virtual environment (NVE), also known as a distributed virtual environment (DVE) or collaborative virtual environment (CVE), is a computer-generated virtual world where multiple users can assume virtual representatives (or avatars) to concurrently interact with each other via networked links. Examples of NVEs include early DARPA SIMNET and DIS systems as well as currently booming Massively Multiplayer Online Games (MMOGs). Some recent studies propose using P2P architectures to increase NVE scalability and to reduce NVE management and deployment costs. Typical examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game state management, and so on. In spite of the success of the studies, we need more studies about state consistency control, persistent data storage, multimedia data dissemination, cheat-prevention, topology mismatching, and virtual world interoperability to construct NVEs of better performance.
The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked Virtual Environments were held in conjunction with the 13th, 14th and 15th International Conference on Parallel and Distributed Systems in 2007, 2008 and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the theme of P2P-NVE 2010 is to solicit original and previously unpublished new ideas on general P2P schemes as well as on the design and realization of P2P NVEs. The workshop aims to facilitate discussions and idea exchanges by both academics and practitioners. Authors are invited to submit an electronic version of original, unpublished manuscripts, not to exceed 8 double-columned, single-spaced pages, to the workshop. Submitted papers should be in accordance with IEEE Computer Society guidelines, and will be refereed by reviewers in terms of relevance, originality, contribution, correctness, and presentation. All Accepted papers will be published by IEEE Press (indexed by EI) and will be included in IEEE Xplore.
Topics of interest include, but are not limited to:
IMPORTANT DATES
Submission:
Notification: September 15, 2010 Camera ready: October 1, 2010
PAPER SUBMISSION
Authors are invited to submit an electronic version of original, unpublished
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the workshop.
Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of originality,
contribution, correctness, and presentation.
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