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Call for Papers

P2PNVE 2007

International Workshop on Peer-to-Peer Networked Virtual Environments

in conjunction with
The 13th International Conference on Parallel and Distributed Systems (ICPADS 2007)

December 5 -7, 2007
National Tsing Hua University, Hsinchu, Taiwan

http://acnlab.csie.ncu.edu.tw/P2PNVE2007

 

ORGANIZING COMMITTEE

 

General Chair:

Shing-Tsaan Huang, National Central University, Taiwan, R.O.C.

Program Chair:

Jehn-Ruey Jiang, National Central University, Taiwan, R.O.C.

International Program Committee Members (Listed in alphabet order):

Sonja Buchegger, Univ. of California, Berkeley, USA

Bing-Yu Chen, Natl. Taiwan Univ., Taiwan, R.O.C.

Jui-Fa Chen, TamKang Univ., Taiwan, R.O.C.

Li-Der Chou, National Central Univ., Taiwan, R.O.C.

Zoran Despotovic, NTT DoCoMo Euro-Labs, Germany

Gwendal SIMON, GET / ENST-Bretagne, France

David Hales, Univ. of Bologna, Italy

Aaron Harwood, University of Melbourne, Australia

Pilar Herrero, Madrid Univ. of Technology, Spain

Jiung-yao Huang, Natl. Taipei Univ., Taiwan, R.O.C.

Sam Joseph, University of Hawaii, Manoa, USA

Yoshihiro Kawahara, University of Tokyo, Japan

Chung-Ta King, NTHU., Taiwan, R.O.C.

Nicolas Liebau, Tech. Univ. Darmstadt, Germany

Gianluca Moro, University of Bologna, Italy

Juan Orduna, University of Valencia, Spain

Kai-Uwe Sattler, Tech. Univ. of Ilmenau, Germany

Sandeep Singhal, Microsoft Corporation, USA

Wernhuar Tarng, NHCUE, Taiwan, R.O.C.

Pedro Morillo Tena, University of Valencia, Spain

Orazio Tomarchio, University of Catania, Italy

Li-Ming Tseng, Natl. Central Univ., Taiwan, R.O.C.

Shinichi Ueshima, Kansai University, Japan

Spyros Voulgaris, ETH Zurich, Switzerland

Michael Welzl, University of Innsbruck, Austria

Wai Gen Yee, Illinois Institute of Technology, USA

Suiping Zhou, NanYang Tech. Univ., Singapore

PURPOSE AND SCOPE

The rapid growth and popularity of networked virtual environments (NVEs) such as Massively Multiplayer Online Games (MMOGs) in recent years have spawned a series of research interests in constructing such large-scale virtual environments. For increasing scalability and decreasing the cost of management and deployment, more and more studies propose using peer-to-peer (P2P) architectures to construct large-scale NVEs for games, multimedia virtual worlds and other applications. The goal of such research is to support an Earth-scale virtual environment or to make hosting virtual worlds more affordable than existing client-server approaches. However, existing solutions for consistency control, persistent data storage, multimedia data dissemination, and cheat-prevention may not be straightforwardly adapted to such new environments, novel ideas and designs thus are needed to realize the potential of P2P-based NVEs.

The theme of this workshop is to solicit original and previously unpublished new ideas on the construction and realization of P2P-based NVEs, with a focus to facilitate discussions and idea exchanges by both academics and practitioners. All papers accepted for the workshop will be included in the IEEE Xplore Digital Library and will be included in the proceedings published by the IEEE Computer Society.

Topics of interest include, but are not limited to:

l   P2P systems and infrastructures

l   Applications of P2P systems

l   Performance evaluation of P2P systems

l   Trust and security issues in P2P systems

l   Network support for P2P systems

l   Fault tolerance in P2P systems

l   Efficient P2P resource lookup and sharing

l   Distributed Hash Tables (DHTs) and related issues

l   Constructions of P2P overlays for NVEs

l   Multicast for P2P NVEs

l   P2P NVE content distribution

l   3D streaming for P2P NVEs

l   Voice communication on P2P NVEs

l   Persistent storage for P2P NVEs

l   Security and cheat-prevention mechanisms for P2P games

l   Data structures and queries for P2P NVEs

l   Consistency control for P2P NVEs

l   Design considerations for P2P NVEs

l   Prototypes of P2P NVEs

l   P2P control for mobile NVEs

l   P2P NVE applications on mobile devices

IMPORTANT DATES

Paper Submission:                           July 24, 2007 (Extended)

Author Notification:                       August 24, 2007

Camera Ready Copy Due:            September 2, 2007

PAPER SUBMISSION

Authors are invited to submit an electronic version of original, unpublished manuscripts, not to exceed 8 double-columned, single-spaced pages, to web site http://acnlab.csie.ncu.edu.tw/P2PNVE2007. Submitted papers should be in be in PDF format in accordance with IEEE Computer Society guidelines (ftp://pubftp.computer.org/press/outgoing/proceedings). All submitted papers will be refereed by reviewers in terms of originality, contribution, correctness, and presentation.