Theme, Scope, and Motivation


The rapid growth and popularity of networked virtual environments (NVEs) such as Massively Multiplayer Online Games (MMOGs) in recent years have spawned a series of research interests in constructing such large-scale virtual environments. For increasing scalability and decreasing the cost of management and deployment, more and more studies propose using peer-to-peer (P2P) architectures to construct large-scale NVEs for games, multimedia virtual worlds and other applications. The goal of such research is to support an Earth-scale virtual environment or to make hosting virtual worlds more affordable than existing client-server approaches. However, existing solutions for consistency control, persistent data storage, multimedia data dissemination, and cheat-prevention may not be straightforwardly adapted to such new environments, novel ideas and designs thus are needed to realize the potential of P2P-based NVEs.


The theme of this workshop is to solicit original and previously unpublished new ideas on the construction and realization of P2P-based NVEs, with a focus to facilitate discussions and idea exchanges by both academics and practitioners. All papers accepted for the workshop will be included in the IEEE Xplore Digital Library and will be included in the proceedings published by the IEEE Computer Society.


Topics of Interest

Topics of interest include, but are not limited to:


Important Dates


Paper Submission:                  July 24, 2007 (Extended)

Author Notification:                August 24, 2007

Camera Ready Copy Due:     September 2, 2007