[Firm Deadline: July 25th, 2008]
Theme, Scope, and Motivation
The rapid growth and popularity of networked virtual environments (NVEs) such as Massively Multiplayer Online Games (MMOGs) in recent years have spawned a series of research interests in constructing such large-scale virtual environments. For increasing scalability and decreasing the cost of management and deployment, more and more studies propose using peer-to-peer (P2P) architectures to construct large-scale NVEs for games, multimedia virtual worlds and other applications. The goal of such research may be to support an Earth-scale virtual environment or to make hosting virtual worlds more affordable than existing client-server approaches. However, existing solutions for consistency control, persistent data storage, multimedia data dissemination, and cheat-prevention may not be straightforwardly adapted to such new environments, novel ideas and designs thus are needed to realize the potential of P2P-based NVEs.
The 1st International Workshop on Peer-to-Peer Networked Virtual Environments (P2P-NVE 2007) was in conjunction with “The 13th International Conference on Parallel and Distributed Systems (ICPADS 2007)” in 2007. To adhere to the theme of P2P-NVE 2007, the theme of P2P-NVE 2008 is to solicit original and previously unpublished new ideas on general P2P schemes and on the design and realization of P2P-based NVEs. The workshops aim to facilitate discussions and idea exchanges by both academics and practitioners. Student participations are also strongly encouraged.
Topics of Interest
Topics of interest include, but are not limited to:
July 5, 2008
July 15, 2008 July 25, 2008 (Firm Deadline)
Notification: August 25, 2008
2008 September 26, 2008
Previous P2PNVE Events
P2PNVE2007: National Tsing Hua University, Hsinchu, Taiwan