PURPOSE AND SCOPE

 

The rapid growth and popularity of networked virtual environments(NVEs) such as Massively Multiplayer Online Games (MMOGs) in recent years have spawned a series of research interests in constructing large-scale virtual environments. For increasing scalability and decreasing the cost of management and deployment, more and more studies propose using peer-to-peer (P2P) architectures to construct large-scale NVEs for games, multimedia virtual worlds and other applications. The goal of such research is to support an Earth-scale virtual environment or to make hosting virtual worlds more affordable than existing client-server approaches. However, existing solutions for consistency control, persistent data storage, multimedia data dissemination, cheat-prevention, topology mismatching, and virtual world interoperability are not straightforwardly adapted to such new environments. Novel ideas and designs thus are needed to realize the potential of P2P-based NVEs.

 

The 1st and the 2nd International Workshop on Peer-to-Peer Networked Virtual Environments were in conjunction with the 13th and 14th International Conference on Parallel and Distributed Systems in 2007 and 2008, respectively. To adhere to the theme of P2PNVE workshops, the theme of P2PNVE 2009 is to solicit original and previously unpublished new ideas on general P2P schemes and on the design and realization of P2P-based NVEs. The workshop aims to facilitate discussions and idea exchanges by both academics and practitioners.

 

Topics of Interest

 

Topics of interest include, but are not limited to:

 

Important Dates

 

Submission:                August 20, 2009 (Firm Deadline)

Notification:               September 20, 2009

Camera ready:           October 1, 2009

 

Previous P2PNVE Events

 

P2PNVE2007: National Tsing Hua University, Hsinchu, Taiwan

 

P2PNVE2008: Melbourne, Victoria, AUSTRALIA