PDF
version: download
|
Call for
Papers The 5th International Workshop on Peer-to-Peer Networked Virtual Environments in conjunction with December 7-9, 2011
|
|||
ORGANIZING
COMMITTEE
Workshop Chair:
Jehn-Ruey Jiang,
International Program Committee Members: : (Listed in alphabet order):Maha Abdallah, University of Paris VI, France Bing-Yu Chen, National Taiwan University, Taiwan Guihai Chen, Nanjing University, China Li-Der Chou, National Central University, Taiwan Aaron Harwood, University of Melbourne, Australia Pilar Herrero, Madrid University of Technology, Spain Jiung-yao Huang, National Taipei University, Taiwan Hung-Chang Hsiao, National Cheng-Kung University, Taiwan Minoru Ito, Nara Institute of Science and Technology, Japan Yoshihiro Kawahara, University of Tokyo, Japan Deron Liang, National Central University, Taiwan Chuan-Ming Liu, National Taipei University of Technology, Taiwan Gianluca Moro, University of Bologna, Italy Juan Orduna, University of Valencia, Spain Gregor Schiele, Mannheim University, Germany Timothy K. Shih, National Central University, Taiwan Sandeep Singhal, Microsoft Corporation, USA Wernhuar Tarng, Nat'l Hsinchu University of Education, Taiwan Pedro Morillo Tena, University of Valencia, Spain Orazio Tomarchio, University of Catania, Italy Shinichi Ueshima, Kansai University, Japan Wei-Jen Wang, National Central University, Taiwan Michael Welzl, University of Innsbruck, Austria Stephen J.H. Yang, National Central University, Taiwan
Suiping Zhou, Teesside University, United Kingdom |
PURPOSE AND SCOPE
Peer-to-peer (P2P) is a computing paradigm based on self-organizing network overlays, in which participating entities play symmetric roles as both servers and clients for accomplish common goals. Compared with the traditional client/server (C/S) paradigm, the P2P paradigm is not vulnerable to a single point of failure and has better scalability and lower installation and management cost. It has been successfully applied to many applications, such as data sharing, storage sharing, bandwidth sharing, collaborative computation, and so on. Many research studies have been devoted to developing efficient, flexible, and secure P2P systems. They call for a workshop to provide a forum for researchers to exchange their ideas about state-of-the-art P2P technologies. Recently, some studies try to apply the P2P paradigm to network virtual environments (NVEs), which is also known as distributed virtual environment (DVEs) or collaborative virtual environment (CVEs), to increase NVE scalability and to reduce NVE management and deployment costs. An NVE is a computer-generated virtual world where multiple users can assume virtual representatives (or avatars) to concurrently interact with each other via networked links. Examples of NVEs include early DARPA SIMNET and DIS systems as well as currently booming Massively Multiplayer Online Games (MMOGs). Typical examples of studies on P2P NVEs are P2P voice chatting, P2P 3D streaming, P2P game state management, and so on. In spite of the success of the studies, we need more studies about state consistency control, persistent data storage, multimedia data dissemination, cheat-prevention, topology mismatching, and virtual world interoperability to construct NVEs of better performance.
The 1st, 2nd, 3rd and 4th International Workshop on Peer-to-Peer Networked Virtual Environments were held in conjunction with the 13th, 14th, 15th and 16th International Conference on Parallel and Distributed Systems in 2007, 2008, 2009, and 2010 respectively. To adhere to the theme of P2P-NVE workshops, the theme of P2P-NVE 2011 is to solicit original and previously unpublished new ideas on general P2P schemes as well as on the design and realization of P2P NVEs. The workshop aims to facilitate discussions and idea exchanges by both academics and practitioners. Authors are invited to submit an electronic version of original, unpublished manuscripts, not to exceed 8 double-columned, single-spaced pages, to the workshop. Submitted papers should be in accordance with IEEE Computer Society guidelines, and will be refereed by reviewers in terms of relevance, originality, contribution, correctness, and presentation. All Accepted papers will be published by IEEE Press (indexed by EI) and will be included in IEEE Xplore.
Topics of interest include, but are not limited to:
IMPORTANT DATES
Submission:
Notification: September 25, 2011 Camera ready: October 7, 2011
PAPER SUBMISSION
Authors are invited to submit an electronic version of original, unpublished
manuscripts, not to exceed 8 double-columned, single-spaced pages, to the workshop.
Submitted papers should be in PDF format in accordance with IEEE
Computer Society guidelines, and will be refereed by reviewers in terms of originality,
contribution, correctness, and presentation.
|
|||