ACAN
L a b o r a t o r y 

Advanced Computing And Networking Lab 先進計算與網路實驗室
Department of Computer Science and Information Engineering
National Central University



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Research Areas

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Internet of Things

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Wireless Sensor Network (WSN)

RFID
Radio Frequency Identification

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Software Defined Networking (SDN)

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Peer-to-Peer Networked Virtual Environment (P2P-NVE)

4G LTE SON
4 Generation Long Term Evolution Self-Organizing Network (4G LTE SON)

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Cross-Reality

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Wireless Ad hoc Game

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Self-Stabilizing Algorithms

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Deep Learning in Industry 4.0

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Augmented Reality(AR)



IOT ª«Ápºô
Internet of Things          Contact ³¯«Û¥ò


ª«Ápºô¡]Internet of Things¡AÁY¼gIOT¡^¬O¤@­Ó°ò©óºô»Úºô¸ô¡B¶Ç²Î¹q«Hºôµ¥°T®§©Ó¸üÅé¡AÅý©Ò¦³¯à°÷³Q¿W¥ß©w§}ªº´¶³qª«²z¹ï¶H¹ê²{¤¬Áp¤¬³qªººô¸ô¡Cª«Ápºô¤@¯ë¨Ï¥ÎµL½uºô¸ô¡A¦Ó¥Ñ©ó¨C­Ó¤H©P³òªº³]³Æ¥i¥H¹F¨ì¤@¤d¦Ü¤­¤d­Ó¡A©Ò¥Hª«Ápºô¥i¯à­n¥]§t500¥ü¦Ü¤@¤d¥ü­Óª«Åé¡C¦bª«Ápºô¤W¡A¨C­Ó¤H³£¥i¥HÀ³¥Î¹q¤l¼ÐÅÒ±N¯u¹êªºª«Åé¤WºôÁpµ²¡A¦bª«Ápºô¤W³£¥i¥H¬d§ä¥X¥¦­Ìªº¨ãÅé¦ì¸m¡C³q¹Lª«Ápºô¥i¥H¥Î¤¤¤ß­pºâ¾÷¹ï¾÷¾¹¡B³]³Æ¡B¤H­û¶i¦æ¶°¤¤ºÞ²z¡B±±¨î¡A¤]¥i¥H¹ï®a®x³]³Æ¡B¨T¨®¶i¦æ»»±±¡A¥H¤Î·j´M¦ì¸m¡B¨¾¤îª««~³Qµsµ¥¡C

ª«Ápºô±N²{¹ê¥@¬É¼Æ¦ì¤Æ¡AÀ³¥Î½d³ò¤Q¤À¼sªx¡Cª«ÁpºôªºÀ³¥Î»â°ì¥D­n¥]¬A¥H¤U´X­Ó¤è­±¡G¹B¿é©Mª«¬y»â°ì¡B°·±dÂåÀø»â°ì¡B´¼¼zÀô¹Ò¡]®a®x¡B¿ì¤½¡B¤u¼t¡^»â°ì¡B­Ó¤H©MªÀ·|»â°ìµ¥¡A¨ã¦³¤Q¤À¼sÁ諸¥«³õ©MÀ³¥Î«e´º¡C
¤Þ¥Î:ºû°ò¦Ê¬ì


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µL½u·P´úºô¸ô
Wireless Sensor Network (WSN)           Contact ³¯«Û¥ò


ªñ¦~¨Ó¡A¥Ñ©ó·L¾÷¹q§Þ³Nªº¶i¨B¡AµL½u·P´úºô¸ô(Wireless Sensor Networks ¡V WSNs)¦b¦UºØ±¡ªp¤UªºÀ³¥Î¤]¶V¨Ó¶V¦h¡A¦ý¤£ºÞ¦b¥ô¦ó±¡ªp¤U¡A¦b¾ã­ÓWSNs¨Ï¥Î¤W³£¦³´X­Ó»Ý­n¦Ò¼{ªºÄ³ÃD¡A¤À§O¬Oºô¸ôªº®É¶¡¦P¨B(time synchronization)¡BºÊ´ú°Ï°ìªºÂл\(coverage)¬O§_§¹¾ã¡B¸`ÂIªº©w¦ì(localization)¡Bºô¸ôªº¯à·½¸`¬Ù(power saving)µ¥µ¥¡A³o¨Ç³£¬O¦bWSNs¤W«Ü­«­nªºÄ³ÃD¡C

§Ú­Ì¹êÅç«Ç¥¿¦b°õ¦æªº­pµe¤¤¡A¤]¦³Ãö©ó¤W­zijÃD¤¤ªº¤@¨ÇªF¦è¡A¥]¬A²Ä¤@¦~ªº®e¿ù(Fault tolerant)¤Î¬Ù¹qªººô¸ôÂл\¤Î³sµ²ºû«ù§Þ³N³]­p»P¹ê§@¡A²Ä¤G¦~ªº®e¿ù¨Æ¥ó·Pª¾(event detection)¦@ÃѨM©w(consensus decision)§Þ³N³]­p»P¹ê§@¡A©M³Ì«á²Ä¤T¦~ªº®e¿ù¤Î¬Ù¹qªº¥Ø¼Ð°lÂÜ(target tracking)§Þ³N³]­p»P¹ê§@¡C

¦b²Ä¤@¦~­pµe¤¤¡A¥Ø¼Ð¬O¦b¤@­ÓºÊ´ú°Ï°ì¤¤¡A¥H°ª±K«×§Gº¡·P´ú¸`ÂI(Sensor node)¡A¨Ã¥H³Ì¤Ö¸`ÂI¹F¦¨§¹¾ãÂл\¾ã­ÓºÊ´ú°Ï°ì¡C¤@¶}©l¡A¸`ÂI§¡«O«ùºÎ¯v¼Ò¦¡¡A¸g¹L¤@­ÓÀH¾÷®É¶¡«á¡AÀH¾÷®É¶¡ÂIªº¸`ÂI¿ô¨Óµo°e«H¼Ð(beacon)¡A¦¹°Ê§@¬O¬°¤F§i¶D¦b¨ä·P´ú½d³ò¤ºªº¨ä¾l¸`ÂI¦Û¤v¤w¦b¤u§@¸`ÂIªºÂл\½d³ò¤º¡A¦Ó¨º¨Ç°»´ú¨ì¦Û¤v¥»¨­³Q¨ä¥L¤u§@¸`ÂIÂл\ªº¸`ÂI¡A«h¥²¶·¶i¤J¬Ù¹q¼Ò¦¡¡A¥H¸`¬ù¹q¯à¡C°£¤F«OÃÒ¬Ù¹q¡BÂл\©Ê¡B³s³q©Ê¥~¡AÁÙ­n¦A·f°t®e¿ùªº¾÷¨î¡A¨Ï±o¥»¨Ó³B©ó¤u§@ª¬ºAªº¸`ÂI¡A¥i¯à¦]¬°¹q¯à®ø¯Ó¬pºÉ©ÎªÌ·´·lµ¥¦]¯À¾É­PµLªkÄ~Äò°»´ú®É¡A¦b¤U¤@¶g´Á¥²¶·­n¦³¸`ÂI¿ô¨Ó¨Ã°»´ú¨ì³o­Ó²{¶H¡AµM«á¨ú¦Ó¥N¤§·P´úÂл\¦¹ªÅ¬}(Hole)¡A³Ì«á¹F¦¨¾ã­Ó·P´ú°Ï°ìªº§¹¾ãÂл\¡A¨Ãªþ±a®e¿ù¾÷¨î¡A²Ä¤@¦~­pµe¥Ø«e¥H§¹¦¨¡C

²{¦b­pµe°õ¦æ¨ì²Ä¤G¦~¡A¥Ø¼Ð«h¬O¦p¦ó¦b«O»Ùºô¸ôÂл\ªº±¡ªp¤U¡A°µ¨ì»`¶°¸ê®Æ(data collection)¡B·J¾ã¸ê®Æ(data aggregation)¡A¨Ã¾Ö¦³®e³\¿ù»~µo¥Í¨Ã­×´_ªº¥\¯à¡C

³Ì«á¡A¥Ñ©ó§Ú­Ì¤w¸g¥i¥H¦b¤@­ÓºÊ´ú°Ï°ì¤¤ªºµL½u·P´úºô¸ô¤¤°µ¨ì§¹¥þÂл\ªº¥\¯à¡A¤]¨ã¦³¸ê®Æ·J¾ã»P®e¿ùªº¯à¤O¡A¦]¦¹§Ú­Ì«K¥i¥H¦b³o¨Ç°ò¦¤W³]­p¤@¨ÇÀ³¥Î¡C¥Ø¼Ð°lÂÜ«K¬O¤@­Ó¨å«¬ªºÀ³¥Î¡A©Ò¥H¦b²Ä¤T¦~ªº­pµe¤¤¡A§Ú­Ì±N§Q¥Î¤§«e¨â¦~ªº¦¨ªG¨Ó³]­p¤@­Ó°lÂܪººtºâªk¡C¦bµL½u·P´úºô¸ô¤¤¡A­n°µ¨ì¥Ø¼Ð°lÂÜ¡A¥²¶·¦³´X­Ó¥²­nªº°ÝÃD­n¸Ñ¨M¡C¤@¡B¥Ø¼Ðª«°»´ú(target detection)°ÝÃD¡F¤G¡B¸`ÂI¬Û¤¬¦X§@(collaboration)°ÝÃD¡F¤T¡B¸ê®Æ·J¾ã(aggregation)»P¿Ä¦X(fusion)¡F¥|¡B¦p¦ó«ùÄò¥B¦³®Ä¦a°lÂܲ¾°Êª«Åé¡F¤­¡B¦p¦ó¦^³øµ²ªGµ¥µ¥¡C¤W­zªº¨C­Ó°ÝÃD¡A¦bµL½u·P´úºô¸ôªº»â°ì¤¤¡A¤]¤À§O³£¬O¤@¨Ç±Mªùªº»â°ì¦³¤H¦A±´°Q¡A¦]¦¹¥Ø¼Ð°lÂÜ¥i»¡¬O¤@­Ó¾ã¦X©ÊªºÀ³¥Î¡A¤]±N¬O¥i¥H§â§Ú­Ì¤§«e¨â¦~¦¨ªG¾ã¦Xªº¥­¥x¡C


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RFID
Radio Frequency Identification (RFID)          Contact ³¯«Û¥ò


µL½u®gÀW¿ëÃÑ¡]­^¤å¡GRadio Frequency IDentification¡AÁY¼g¡GRFID¡^¬O¤@ºØµL½u³q°T§Þ³N¡A¥i¥H³q¹LµL½u¹q°T¸¹ÃѧO¯S©w¥Ø¼Ð¨ÃŪ¼g¬ÛÃö¼Æ¾Ú¡A¦ÓµL»ÝÃѧO¨t²Î»P¯S©w¥Ø¼Ð¤§¶¡«Ø¥ß¾÷±ñ©ÎªÌ¥ú¾Ç±µÄ²¡C

µL½u¹qªº°T¸¹¬O³q¹L½Õ¦¨µL½u¹qÀW²vªº¹qºÏ³õ¡A§â¼Æ¾Ú±qªþµÛ¦bª««~¤Wªº¼ÐÅÒ¤W¶Ç°e¥X¥h¡A¥H¦Û°Ê¿ëÃÑ»P°lÂܸӪ««~¡C¬Y¨Ç¼ÐÅÒ¦bÃѧO®É±qÃѧO¾¹µo¥Xªº¹qºÏ³õ¤¤´N¥i¥H±o¨ì¯à¶q¡A¨Ã¤£»Ý­n¹q¦À¡F¤]¦³¼ÐÅÒ¥»¨­¾Ö¦³¹q·½¡A¨Ã¥i¥H¥D°Êµo¥XµL½u¹qªi¡]½Õ¦¨µL½u¹qÀW²vªº¹qºÏ³õ¡^¡C¼ÐÅÒ¥]§t¤F¹q¤l¦sÀxªº¸ê°T¡A¼Æ¤½¤Ø¤§¤º³£¥i¥HÃѧO¡C»P±ø§Î½X¤£¦Pªº¬O¡A®gÀW¼ÐÅÒ¤£»Ý­n³B¦bÃѧO¾¹µø½u¤§¤º¡A¤]¥i¥H´O¤J³Q°lÂܪ«Å餧¤º¡C

³\¦h¦æ·~³£¹B¥Î¤FµL½u®gÀW¿ëÃѧ޳N¡C±N¼ÐÅÒªþµÛ¦b¤@½ø¥¿¦b¥Í²£¤¤ªº¨T¨®¡A¼t¤è«K¥i¥H°lÂܦ¹¨®¦b¥Í²£½u¤Wªº¶i«×¡C­Ü®w¥i¥H°lÂÜÃÄ«~ªº©Ò¦b¡C®gÀW¼ÐÅÒ¤]¥i¥Hªþ©ó¬¹¯b»PÃdª«¤W¡A¤è«K¹ï¬¹¯b»PÃdª«ªº¿n·¥ÃѧO¡]¿n·¥ÃѧO·N«ä¬O¨¾¤î¼Æ°¦¬¹¯b¨Ï¥Î¦P¤@­Ó¨­¥÷¡^¡CµL½u®gÀW¿ëÃѪº¨­¥÷ÃѧO¥d¥i¥H¨Ï­û¤u±o¥H¶i¤J«Ø¿vÂê¦íªº³¡¤À¡A¨T¨®¤Wªº®gÀWÀ³µª¾¹¤]¥i¥H¥Î¨Ó¼x¦¬¦¬¶O¸ô¬q»P°±¨®³õªº¶O¥Î¡C

¬Y¨Ç®gÀW¼ÐÅÒªþ¦b¦çª«¡B­Ó¤H°]ª«¤W¡A¬Æ¦Ü©ó´Ó¤J¤HÅ餧¤º¡C¥Ñ©ó³o¶µ§Þ³N¥i¯à·|¦b¥¼¸g¥»¤H³\¥iªº±¡ªp¤UŪ¨ú­Ó¤H¸ê°T¡A³o¶µ§Þ³N¤]·|¦³«I¥Ç­Ó¤HÁô¨p¤§Áô¼~¡C
¤Þ¥Î:ºû°ò¦Ê¬ì


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³nÅé©w¸qºô¸ô
Software Defined Networking(SDN)          Contact ³¯«Û¥ò


³nÅé©w¸qºô¸ô(Software Defined Networking¡ASDN)¬Oªñ¦~¨Óºô¸ô¬É«æÁØ«¤Éªº·s¿³§Þ³N¡A°£¤FÀ³¥Î¦b¶³ºÝ¾÷©Ðªº¼u©Êºô¸ô°t¸m¥~¡A¥þ²yºô¸ôªA°È¥¨À¼Google¤]«Å§G¨ä¸ó°ê°©·F¥þ­±±Ä¥ÎSDN§Þ³N¡A¤j´T´£¤Éºô¸ô¨Ï¥Î²v¦Ü99%¡A¥i¦³®Ä¦a¹B¥Î¶¢¸m½u¸ô¡C

SDN­×§ï¤F¶Ç²Îºô¸ô¬[ºcªº±±¨î¼Ò¦¡¡A±Nºô¸ô¤À¬°±±¨î¼h(Control Plane)»P¸ê®Æ¼h(Data Plane)¡A±Nºô¸ôªººÞ²zÅv­­¥æ¥Ñ±±¨î¼hªº±±¨î¾¹(Controller)³nÅé­t³d¡A±Ä¥Î¶°¤¤±±ºÞªº¤è¦¡¡A²Ä¤T¤è¥i¥H¶}µoÀ³¥Îµ{¦¡³¡Äݩ󱱨¤º¡A¦A³z¹LOpenFlow¶Ç¿é³q¹D¡A²Î¤@¤U¹F«ü¥Oµ¹¸ê®Æ¼hªº³]³Æ¡Aºô¸ô³]³Æ«h±M³d©ó«Ê¥]ªº¶Ç°e¡C³o¼Ëªº·§©ÀÅýºôºÞ¤H­û¯à§óÆF¬¡§ó¼u©Êªº°t¸mºô¸ô¸ê·½¡A¤é«áºôºÞ¤H­û¥u»Ý¦b±±¨î¾¹¤W¤U¹F«ü¥O´N¥i¥H¶i¦æ¦Û°Ê¤Æªº³]©w¡AµL¶·³v¤@µn¤Jºô¸ô³]³Æ¶i¦æ­Ó§Oªº³]©w¡A¸`¬Ù¤H¤O¦¨¥»¤]­°§C¤F¤H¬°³¡Äݵo¥Í²¨¥¢ªº¥i¯à©Ê¡C


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¦P¾«¦¡ºô¸ôµêÀÀÀô¹Ò
Peer-to-Peer Networked Virtual Environment (P2P-NVE)         Web Site   Contact ³¯«Û¥ò


ªñ¦~¨Ó¡A¥¨¶q¦h¤H½u¤W¹CÀ¸ (Massively Multiplayer Online Games, ²ºÙ MMOG) ½´«kªºµo®i¡C²{¤µ¥D­n±Ä¥Îªº¥D±q¦¡¬[ºc (client-server)¡A³z¹L¦øªA¾¹¸s²Õ (server-cluster) ©Î±N¥@¬É¤À¦¨¤l¥@¬Éªº¤è¦¡¡A¥i¥H¹F¨ì¦P®É¼Æ¤Q¸U¤H¤W½u¡C¦ý¥Ñ©ó¨C¥[¤@­Óª±®a¡A¶Õ¥²®ø¯Ó server ºÝ³¡¤Àªº¸ê·½¡A¾É­P¸ê·½²~ÀV¡C§Ú­Ì¦]¦¹¹ï¤U¦C°ÝÃD·P¨ì¿³½ì¡G¸Ó«ç¼Ë«Ø¥ß¤U¤@¥N¡B¥i¦Ê¸U¤H¦P®É¤W½uªºµêÀÀ¥@¬É¡H§Ú­Ì¦]¦¹·Q³z¹L peer-to-peer (P2P) ¨Ó«Øºc¦p MMOG ³o¼Ëªººô¸ôµêÀÀÀô¹Ò (Networked virtual environment)¡C

Peer-to-Peer (P2P) ºô¸ô¬Oªñ¦~¨Ó¿³°_ªº¤@ºØºô¸ô¬[ºc¡A¬Û¸û©ó¶Ç²ÎªºClient-Server¬[ºc¡A¨ä¯S¦â¥D­n¦b©ó¥¦¯}°£¤FClient¤@©w¥u·|©MServer³s½uªº­­¨î¡F¦bP2Pºô¸ô¤¤¡A¨C­Ó¥[¤J¦¹ºô¸ôªº¸`ÂI³£¥i¥H©M¨ä¥L¸`ÂI³s½u¡A¤j¤j¼W¥[¤Fºô¸ôªºÆF¬¡«×¡A¨Ã¥B®ø°£¤F¦bClient-Server¬[ºc¤UServer¯à¤O­­¨îªº²~ÀV¡C¥Ø«e±`¨£ªºP2PÀ³¥Î¦pfile-sharing (¦p¡GBitTorrent¡BeMule)¡BVoice over IP (¦p¡GSkype)¡C

Networked Virtual Environment¡]NVE¡Aºô¸ôµêÀÀÀô¹Ò¡^«ü¦b³nÅé¨t²Î¤¤³Ð³y¤@­ÓµêÀÀªº¥@¬É¡A¨Ï¥ÎªÌ¥i¥H³z¹Lºô¸ô¶i¤J³o­Ó¥@¬É»P¨ä¥L¨Ï¥ÎªÌ¶i¦æ¤¬°Ê¡C³o­ÓÀÀµêªº¥@¬É¥i¥H¬O¨S¦³¥ô¦ó³W«hªº¡A¥þ¾Ì³]­pªÌ¨M©w¡A¦ý¤@¯ë¨Ó»¡·|¦³¥H¤U¥|ºØ¯S©Ê¡G
1) ¨Ï¥ÎªÌ·|¦s¦b©ó¬Û¦PªºµêÀÀªÅ¶¡
2) ¦³¦@¦Pªº®É¶¡Æ[©À
3) ¨C­Ó¨Ï¥ÎªÌ¦bµêÀÀ¥@¬É¤¤·|¦³¤@­Ó¤Æ¨­ (avatar)
4) ¨Ï¥ÎªÌ¤§¶¡¯à°÷¥æ½Í¤Î¤¬°Ê¡C

¦Ó P2P-NVE ¬O±M«ü¦bP2Pºô¸ô¤W«ØºcªºµêÀÀÀô¹Ò (¥HP2Pºô¸ô¬°°ò¦ªºµêÀÀÀô¹Ò)¡C¨ä¯SÂI¦b©ó¡G
1) ¨C­Óºô¸ô¸`ÂI³£¦³¤@­Ó¦bµêÀÀÀô¹Ò¤¤ªº¡©¦ì¸m¡ª (Position)
2) ¥L¦³¥i¯à¦³¤@¨Ç¡©¾F©~¡ª (Neighbor¡A¦bµêÀÀ¥@¬É¤¤»P¨ä¬Û¾Fªº¨ä¥L¸`ÂI) ¡A¦P®É¡©µo²{¾F©~¡ª (Neighbor discovery) ¤]¬OP2P-NVE¤¤¤@­Ó°ò¥»ªº°ÝÃD
3) µêÀÀÀô¹Ò¤¤¥ô¤GÂI³£¥i¥H¤¬¬Û³s½u¥æ´«¸ê®Æ
4) ºô¸ô¤Wªº¸`ÂIÀH®É³£¦³¥i¯à·|¥[¤J©ÎÂ÷¶}


Research Topics

Overlay Network

©Ò¿×Overlay Network¬O«ü§Ú­Ì¨è·N©¿²¤ºô¸ôªº¹êÅé¬[ºc¡A±Nºô¸ô¤Wªº¨C­Ó¸`ÂI³£µø¬°¤@­Ó³æ¿Wªº¸`ÂI¡A¨Ã¥B°²³]¥L­Ì¥i¥H¦Û¥Ñªº¤¬¬Û³s±µ¡C±N³o¨Ç³æ¿Wªº¸`ÂI±Ä¥Î¬YºØ¯S®íªºµ²ºc¨Ó«Ø¸m¤@­Óºô¸ô¡A¤@±øOverlay Network¤Wªº³s½u¥i¯à¬O¥Ñ¼Æ±ø¹êÅéºô¸ôªº³s½u©Òºc¦¨¡F³z¹L¤¬¬Û³s±µªººô¸ô¸`ÂI¡A¨Ï¨ä¯à°÷¹F¨ì¬YºØ§Ú­Ì´Á±æªº®ÄªG¡C ¦ÓP2P-NVE Overlay Network«K¬O¦bP2P-basedªºµêÀÀÀô¹Ò¤¤©Ò«Ø¥ßªºOverlay Network¡A¥i»¡¬O³z¹LµêÀÀÀô¹Ò©Ò´£¨Ñªº¨t²Î¾÷¨î¥h«Ø¥ß¥t¤@ºØºô¸ô¨t²Î¡C

Overlay Network¬O¬[ºc¦b¹êÅéºô¸ô¤§¤Wªº¥t¤@¼hºô¸ô¡A©Ò¥H¹êÅéºô¸ôªº³s±µÃö«Y»PÅܰʵ´¹ï©Êªº¼vÅT¤FOverlay NetworkªºÃ­©w©Ê¡F¦Ó¥ô¦óªºP2Pºô¸ô³£¦³Node·|ÀH®É¥[¤J¤ÎÂ÷½uªº¯S©Ê¡A¬Û·í©ó¦b¨ä¤W¹B§@ªº¨t²Î¥²»Ý¦³¾AÀ³°ª«×Åܤƪº¯à¤O¡C¦Ó¦bNVE¥@¬É¤¤¥D­nªº°ÝÃD¥i¥H»¡¬O¡©¦p¦ó¼ÒÀÀ¥X©M²{¹êÀô¹Ò¬Û§ÏªºµêÀÀÀô¹Ò¡ª¡A¥Ø«e¸û¬°¤H©Ò±´°Qªº¤j·§¥i¤À¬°µo²{¾F©~¡]Neighbor discovery¡^¡B¸ê°T¥æ´«¡Bª¬ºAºÞ²z¡]State Management¡^µ¥°ÝÃD¡C

ÀHµÛ®a®xºô¸ôªºµo¹F¡A°ê¤º¤Wºô¤ñ¨Òªº¼W¥[¡AP2P Networkªºµo®iªÅ¶¡³vº¥¼W¥[¡C¶Ç²ÎªºµêÀÀ¥@¬É¡]¨Ò¦p¡G²{¦æªº½u¤W¹CÀ¸¡AÅ]Ã~¥@¬É¡B¤Ñ°óµ¥¡^¬Ò·|¨ü¨ì ³z¹LP2Pºô¸ô¨Ó«ØºcNVE¥@¬É¡A±N¥i¨Ï±o¥i¯àªº¥@¬É¤j¤p¤Î¦P®É¤W½uªº¤H¼Æ±o¥HÂX®i¡A²z½×¤W¥i¥H«Øºc¥X¨S¦³¤j¤p­­¨îªºµêÀÀ¥@¬É¡C

¬ÛÃö³sµ²
VON (Voronoi-based Overlay Network) intro on sourceforge.net ( html ) ( PDF )


Voice Transmission

¦bVoice Transmission¬ã¨s¤è­±¡A¥Ø¼Ð¬O©ó¦h¤H½u¤W¹CÀ¸¤¤¡A¥Hpeer-to-peerªº¬[ºc¨Ó«Øºc¤@¨I®û¦¡(immersive)ªº»y­µ¨t²Î¡C Án­µ¡A¬O¤HÃþ³Ì¦ÛµM³Ì­ì©lªº¤¬°Ê¤è¦¡¡FµM¦Ó¡A¦b¥Ø«eªº¦h¤H½u¤W¹CÀ¸¸Ì¡A´¶¹MÁÙ¬O«]­­©ó¥H¥Íµwªº¤å¦r¨Ó¤¬°Ê¡C§Y«K¦³¤º«Ø»y­µ¥æ½Í¥\¯à¡A¤´¦³¨Ï¥ÎªÌ¼Æ¶q¤Wªº­­¨î¡C¦]¦¹¡A¦¹¬ã¨s«K¬O§Æ±æ¯à¦b¦X²zªººô¸ôÀW¼e®ø¯Ó¤U¡A«Øºc¥X¤@­Ó¨I®û¦¡ªº»y­µ¨t²Î¡C

©Ò¿×ªº¨I®û¦¡»y­µ¤¬°Ê¬O«ü¡A¦bµêÀÀ¥@¬É¤¤¡Aª±®a¯à¦ÛµMªº©M¤¬°Ê½d³ò¤ºªºª±®a¥H»y­µ¨Ó¥æ½Í¡CÁ|¨Ò¨Ó»¡¡A·í¤@­Óª±®a¾aªñ¤@¸s¤H®É¡A¥L¯à¦ÛµMªºÅ¥¨ì¨º¸s¤Hªº½Í¸Ü¤º®e¡F¦P®É¥LªºÁn­µ¤]¯à¦ÛµMªº¶Ç¹Fµ¹¤H¸s¡C¬Û¸û©ó¥Íµwªº¤å¦r¯B²{¦b¥æ½Íµøµ¡¡AÂǵÛÁn­µ¡Aª±®a¯àÀò±o¤@ºØ©M¯u¤H¤¬°Êªº·Pı¡A·P¨ü¨ì¥HÁn­µ¨Ó¤¬°Ê©ÒÀò±oªº¨ººØÁ{³õ·P¡A¦]¦ÓÀò±o§ó¨Îªº¹CÀ¸¸gÅç¡C ¹ê§@¤W¡A©M¤å¦r¸ê®Æ¬Û¤ñ¡A¶Ç°e»y­µ¸ê®Æ»Ý­n®ø¯Ó§ó¤jªººô¸ôÀW¼e¡C¥[¤W¥Ø«e¼öªùªº´X´Ú¦h¤H½u¤W¹CÀ¸(¦p¡G¤Ñ°ó¡BÅ]Ã~¥@¬É)¡A¦P®É¤W½u¤H¼Æ¬Ò¦b10¸U¤H¥H¤W¡C¦b¨Ï¥ÎªÌ¤H¼Æ©Mºô¸ôÀW¼e®ø¯Óªº¦Ò¶q¤U¡A¥H¥Ø«eclient/serverªº¬[ºc¨Ó¹ê§@¡A¦³ºô¸ôÀW¼e©M¹Bºâ¯à¤O¨â­Ó¥D­nªº¦]ÃøÂI¡C

¦]¦¹¡A¦p¦ó§Q¥Îpeer-to-peer³oºØ¸ê·½¤À¨É©M¥­§¡­t¾áªº¬[ºc¡A¥[¤W»y­µ¸ê®Æªº¤@¨Ç¯S©Ê¡A³]­p¥X¨}¦nªººtºâªk¨Ó¤À¾áÀW¼e¡A¦¨¤F»y­µ¶Ç¿éªº¬ã¨s­«ÂI¡C¦b©µ¦ùÀ³¥Î¤è­±¡A°t¦X¹CÀ¸¤¤ªº¦ì¸m¸ê°T¡A±N»y­µ¥[¤W¤è¦V©Ê©M¶ZÂ÷·P¡AÅýª±®a¦b»y­µ¤¬°Ê¤¤Àò±o§ó±j¯PªºÁ{³õ·P¨ü¡A±N¬O¥¼¨Óªº¥Ø¼Ð¡C


Consistency

¦b¶Ç²ÎªºClient-Server¬[ºc¤¤¡A©Ò¦³°T®§ªº¶Ç»¼³£»Ý¥ý¸g¹LServer¡AµM«á¦AÂà¶Çµ¹¨ä¥¦Client¡A³o¼Ëªº¬[ºc¤UµL½×¬O¹ï¨Æ¥ó¶¶§Çªº±±ºÞ¡AÁÙ¬O·íClient¶¡¦³§PÂ_¤£¤@­Pªº±¡§Îµo¥Í®É¡A³£¸û®e©ö³Q³B²z¡A¦]¬°Server¥i¨M©w¨Æ¥ó°õ¦æ¶¶§Çªº³æ¤@ª©¥»¡CµM¦Ó´«¨ì¤FP2PÀô¹Ò¤U¡A¥Ñ©ó¤Ö¤F¤¤¥¡¥D¾÷¹ï¸ê®Æ¤@­Pªº´x±±¡A­n­±¹ïªº¬D¾Ô±NÅܱo§ó½ÆÂø¡C¨Ò¦p¦b¶Ç»¼°T®§®É¡A«Ü¥i¯à¦]ºô¸ô©Ò³y¦¨ªºdelay¤£¦P¡A¾É­P¦U­Ó peer ¦¬¨ì¨Æ¥óªº¶¶§Ç(Event ordering)¬O¤£¦Pªº¡A ´N¨S¦³¤H¥i¥H½T«O¨Æ¥óµo¥Íªº¶¶§Ç¡C·í¤j®a¹ïEvent ordering¬Ýªk¬Ò¤£¤@­P®É¡A¦p¦ó¨M©w½Öªº¶¶§Ç¤~¬O¯u¹êªº±¡ªp¡A¨Ã«ì´_­ì¥»À³¸Ó¥X²{ªºµ²ªG©O¡H¤@ºØ¥i¯àªº¸Ñ¨M¤è¦¡¬O³z¹L peers ¤§¶¡ªº§ë²¼¡B©Î¦@ÃѨM¨Ó¸Ñ¨Mª§Ä³¡A¤£¹L³o·|¤Þ°_¤@­Ó«ô¥e®xªº±N­x°ÝÃD(Byzantine Generals' Problem)¡C¦­¦~«ô¥e®x«Ò°êªº­x¶¤¥²»Ý¨M©w¬O§_¥h§ð¥´¼Ä¤Hªº°}Àç¡A¦ý°ß¦³³o­Ó¨M©w¬OÀò±o¡¨¤j¦h¼Æ¡¨¤Hªº¦P·N¡A³o³õ¾Ô§Ð¤~·|¦³Ä¹ªº¾÷·|¡C¨ä¤¤°ÝÃDªºÃöÁä¦b©ó«ô¥e®xªº±N­x¤¤¡A ¦³¨Ç¥i¯à¬O¼Ä¤èªº¶¡¿Ò¡A¥L­Ì·|¸Õ¹Ï¥h¼vÅT¨ä¥¦±N­x­Ìªº¨M©w¡A¦Ó¾É­P³Ì«áªº§ë²¼µ²ªG¡A¥Nªíªº¤£¤@©w¬°¤j¦h¼Æ¤Hªº·N¨£¡C®ÉªÅ§ïÅܪ«Âà¬P²¾¡A¤µ¤Ñ¤]³\¨S¦³«ô¥e®x±N­x­Ìªº°g«ä¡AµM¦Ó¦bP2PªºÀô¹Ò¤¤¡A°T®§¶Ç»¼ªº©µ¿ð©Î¿ò¥¢«o¥i¯à§Î¦¨¥t¤@­Ó¬D¾Ô¡C

P2P¥Ø«e³Ì±`¨£ªºÀ³¥Î¸ÓÄÝfile sharing¡AÁ|¤ZBT¡BeMule³£ÄݳoÃþªº½dÃ¥¡C¸Õ·Q¤µ¤éªºÀ³¥Î´«¦¨¦bP2Pªººô¸ô¬[ºc¤W¡A³]­p¤@­Ó¦h¤H½u¤W¹CÀ¸¡A¬°¤Fºû«ù¦í¹CÀ¸ªº¥iª±©Ê¤Î¤½¥­©Ê¡C¨º»ò¤@­P©Êªº°ÝÃD¡A´N¤@©w¦³¸Ñ¨Mªº¥²­n.¡C²³æ¦Ó¨¥¡A´N¬O¤j®a©Ò¬Ý¨ìªº³£·|¬O¤@¼Ëªº¡C¥H¨ã¦³ÃöÁp©Êªº¨Æ¥óµo¥Í¶¶§Ç¨Ó»¡¡A¤µ¤Ñ§A­n§ðÀ»ªº¤H¡A¬O¥ý³Q§A§ðÀ»¨ì¤F¡AÁÙ¬O¥L¥ý°k¶]¤F¡A¤£¦Pªº¨Æ¥ó°õ¦æ¶¶§Ç·|²£¥Í¤£¤@¼Ëªºµ²ªG¡C ¹ï¹CÀ¸¦Ó¨¥¡A¦p¦ó½T«O¤@­Ó¡¨µ²ªG¡¨¥¿½Tªº¨Æ¥ó°õ¦æ¶¶§Ç¡A¤ä°tµÛ¾ã­Ó¹CÀ¸¬O§_¯à¥¿±`ªº¹B§@¡C

Research Project

ASCEND (Adaptive Scalable Cooperative Environment for NVE Developments)


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4G LTE ¦Û§Ú²Õ´ºô¸ô
4G LTE SON          Contact ³¯«Û¥ò


ÀHµÛ¦æ°Ê³]³Æ³nµwÅ騳³tµo®i¡A¦æ°Ê³]³Æ¥i¥H³B²zªº¸ê®Æ¶q¤]¸òµÛ¦¨ªø¡A¦]¬°¸ê®Æªº¦¨ªø³y¦¨¦æ°Êºô¸ôªº¬[ºc¡B¸ê®Æ¶Ç¿é³t«×¡B¸ê®Æ¥i¾a©Ê¡Bºô¸ôªA°È«~½è¥H¤Îºô¸ô¦Û§Ú²Õ´ªºµo®i§ó¬°­«­n¡C

¥Ø«e¦¸¥@¥N¦æ°Êºô¸ô(The Next Generation Mobile Network)ªº¬[ºc¤W¨Ó»¡¡ALTE(Long Term Evolution)¬O¤ñ¸û±µªñ²Ä¥|¥N¦æ°Êºô¸ôªº¼Ð·Ç(ÀR¤î1 Gbit/s, °ª³t²¾°Ê¤U100Mb/s)¡A¦Ó²Ä¥|¥N¦æ°Êºô¸ôªº»Ý¨D¦b®Ö¤ßºô¸ô(Core Network, CN)³]³Æ¤§¶¡¬O¦Û§Ú²Õ´ªººô¸ô(Self-Organization Network, SON)¡A¤£»Ý­n³]³Æ¦w¸Ë«á¦A¥Ñ¤H¬°³]©w¡A¦b¦p¦¹ªº¬[ºc¤§¤U¦p¦ó¯à°÷°µ¨ì®Ú¾Ú¤£¦P´ú¶q¼Æ¾Ú½Õ¾ã®Ö¤ßºô¸ô¤¤°ò¦a¥x(ENodeB)ªº³]©w¼Æ¾Ú¡A¨Ó¹F¨ì¦æ°Êºô¸ôµL±µÁ_(seamless)ªºªA°È©Î¬O¨Ï°ò¦a¥x­t¸ü¥­¿Å¨ÓªA°Èªþªñªº¨Ï¥ÎªÌ¡A³o¨Ç³£¬O¬ã¨s¤¤ªºÄ³ÃD¡C


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¥æ¤e¹ê¹Ò
Cross-Reality          Contact ³¯«Û¥ò


¦bµL½u·P´úºô¸ô¥H¤Îºô¸ôµêÀÀÀô¹Òªº§Þ³Nµo®i¤éº¥¦¨¼ô¡A§Q¥ÎµL½u·P´úºô¸ô§Ú­Ì¥i¥Hµo²{¨ì²{¹ê¥@¬É¤¤ªº¨Æ¥ó¡A¨Ò¦p:¤Ñ®ðªºÅܤơB¤Ñ¨a¡B·N¥~¡Kµ¥µ¥¡A¦Ó²{¹ê¤¤ªº¨Æ¥ó¤]¥i¥H§Q¥Îºô¸ôµêÀÀÀô¹Ò®i²{¦bºô¸ô¤WµêÀÀªºÀô¹Ò¤§¤¤¡CµL½u·P´úºô¸ô©Ò·P´ú¨ìªºÀô¹Ò¬°²{¹êªºÀô¹Ò¡A§Ú­ÌºÙ¬°¹ê¹Ò¡Cºô¸ôµêÀÀÀô¹Ò§Ú­ÌºÙ¤§¬°µê¹Ò¡A­Y¬O¯à°÷±N³o¨âºØ§Þ³Nµ²¦X°_¨Ó¡A¹ê¹Ò¤¤·P´ú¨ìªº¨ì¸ê®Æ¥i¥H¤ÏÀ³¦bµê¹Ò¤§¤¤¡A¦Óµê¹Òªº¸ê®Æ¥i¥H¼vÅT¨ì¹ê¹Òªºª«Å骬ºA³o­Ó§Þ³N§Ú­ÌºÙ¬°-¥æ¤e¹ê¹Ò(Cross Reality)¡C

¥æ¤e¹ê¹ÒªºÀ³¥Î¡A¥i¥H¥Î¦b¤u¼tºÞ²z¡B¨Æ¥óºò«æ³B²z¡BÀô¹ÒºÊ±±©Î¬O®T¼ÖÀ³¥Îµ¥µ¥ªº±¡´º¡C¨Ï¥ÎµL½u·P´úºô¸ôªº¦n³B¬O¯à°÷±N²{¹êÀô¹Ò¤¤µo¥Íªº¨Æ¥óºë½Tªº¦^¶Ç¨ì¥D¾÷ºÝ¡A¨Ã¥B¦b²{³õ¥i¥H¶i¦æºò«æªº³B²z¡C·P´ú¸ê®Æ¦^¶Ç¨ìWonderlandªº¥D¾÷«á¡A±N³o¨Ç¸ê®Æ¥H3D¹Ï§ÎÅã¥Ü¦bµêÀÀºô¸ôªºÀô¹Ò¤§¤¤¡A¨Ã¥BÅý²{¹ê¤¤ªº¨Ï¥ÎªÌ¨Ó§PÂ_¦p¦ó¥h°µ§ó¶i¤@¨Bªº³B²z¡A©Î¬O¦bµêÀÀÀô¹Ò¤¤¡A§Q¥Î°¨¹F©Î¬OÅX°Ê¾¹°µ»·ºÝ¾Þ§@³B²z¡A¬Æ¦Ü¥i¥H¥H¤O¦^õXªº¸Ë¸mÅý²{¹ê¤¤ªº¨Ï¥ÎªÌÁA¸Ñ¦b¨Æ¥óµo¥Í¦aÂIª¬ªp¡C


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µL½u§Y®É³q°T¹CÀ¸
Wireless Ad hoc Game          Contact ³¯«Û¥ò


¦bµL½u³q°Tºô¸ô¤¤¡A¤À¬°¨âºØ¬[ºc¡A(¤@)µL½uÀH·Nºô¸ô(Wireless Ad Hoc Network): ³o¬O¤@­ÓÂI¹ïÂI«Ø¥ß°_¤§ºô¸ô³sµ²¡A¤£¶·­nµL½u¦s¨ú¾¹(AP, ©ÎºÙ¾ô±µ¾¹)¡A³z¹L­Ó§O¹q¸£¶¡µL½u³sµ²¡A«Øºc¥X¤@­Ó¸s²Õºô¸ô¡A¥H¹F¨ì¸ê·½¦@¨É¡C(¤G) °ò¦«Ø³](Infrastructure)ºô¸ô: ¥¦¥]§t¤@­ÓµL½u¦s¨ú¾¹(AP)¡C¤£¹³Ad-Hoc µ²ºc¡Aºô¸ô¤Wªº¨Ï¥ÎªÌª§¹Ü¦@¨ÉÀW¼e¡A¦b°ò¦«Ø³]ºô¸ô¡AµL½u¦s¨ú¾¹(AP)¥i¥HºÞ²zÀW¼e¹F¨ì³Ì¤jªºÀW¼e§Q¥Î¡C

µM¦Ó¦bµL½uÀH·Nºô¸ô¤¤¡A¬O¤@ºØ¯à°÷¦b¨S¦³¨Æ¥ý«Ø¸m°ò¦¬[ºcªºÀô¹Ò¤U¡A¥ÑµL½u¥D¾÷©ÒÁ{®É²Õ¦¨ªººô¸ô¡A¤£¶·¶°¤¤¦¡ºÞ²z©Ò§Î¦¨ªºµL½uºô¸ô¡AÅý¨ã¦³µL½u³s½u¯à¤Oªº¨Ï¥ÎªÌ¡A¯àÀH®ÉÀH¦a¥[¤JµL½u³q°Tºô¸ô¦Ó¨C­Ó¸`ÂI³£·|¦³Routingªº¥\¯à¡A¯à°÷¥D°Ê¥h´M§ä(Discover) ©MºûÅ@ (Maintenance) ¨ä©ÒRoutingªº¸ê®Æ¡C¦]¬°Ad Hoc Network ¨ã¦³¦Û§Ú²Õ´¡]self-organization¡^ªº¯à¤O¡A¥¦¤£¦ý¥i¥H²¤Æºô¸ôªººÞ²z¡A´£°ª¨ä±j°·©Ê (robustness) ©M¼u©Ê¡A¥t¤@¤è­±¡A¥¦§ó¯à¦b³B©ó°ÊºAªºª¬ªp¦p¦ì¸m²¾°Ê¡A¤£©wªº³sµ²¡A©MµLªk¹w´úªº¬y¶q­t¸üªº¬J©w°ò¦µ²ºc¤U¡A§@³Ì²z·Qªº¸ê·½¦³®Ä¨Ï¥Î¡C¥Ñ©ó¥¦®e©ö§G«Øªº¯S©Ê¡AAd Hoc Network ¦³³\¦h¹ê»Úªº¥Î³~¡A¦p­Ó¤H°Ï°ìºô¸ô¡B®a®x°Ï°ìºô¸ô¡B­x¨Æ¥Î³~¡Bºò«æ±Ï¨a¤Î·j±Ï¦æ°Ê¡C¥Ø«e¥D­nµo®i¤è¦V¬°Ad Hoc Network routing, Transmission range control, Self-reconfigurationµ¥¡C

²{¤µ¤j³¡¤Àªººô¸ô¹CÀ¸ªº°õ¦æ³£¥²¶·³z¹Lºô»Úºô¸ô»P¨Ï¥Îclient-server ³q°T¬[ºc¡C¦ý¦bmulti-hop ad-hoc gaming ±N¬O±Ä¥Îpeer-to-peer³q°T¬[ºc¡A¦Ó¦b´¶¹Mªººôµ¸¹CÀ¸¤¤¡Aª±®a»Pª±®a¤§¶¡°T®§¥æ´«¤è¦¡¤À¬°¨â¤jÃþ¡G

1. Time-based synchronization :¦P³¡°Ê§@ªº°õ¦æ¬O¸g¥Ñ¨C­Ó¸`ÂI©w´Áµo°e¥¦ªº¹CÀ¸µ¹¨ä¥L¸`ÂI¡C

2. Event-based synchronization : ¦P³¡°Ê§@ªº°õ¦æ¬O¸g¥Ñ¥H¦^À³¥~³¡¨Æ¥ó¡A¨Ò¦p¥Î¤á¿é¤J¡C

¦bAd-hoc gaming³q°T¤¤¡A¨C¤@­Ó¸`ÂI¶Ç¿é°T®§®É³£¦³¥i¯à·|¨ü¨ì»Ùꪫªº¤zÂZ¡AµM¦Ó¨ü¨ì»Ùꪫªº¤zÂZ´N·|³y¦¨«Ê¥]¿ò¥¢²v(Packet loss ratio)¤Îºô¸ô©µ¿ð(network latency)¤W¤É¡A¬°¤F­°§CPacket loss ratio¤Î network latencyªºµo¥Í¡A¥¼¨Ó§Ú­Ì·Q§Q¥Îmulti-hop§Þ³N¡A§ä¥X³Ì¤£¨ü»Ùꪫ¤zÂZªº¸`ÂI¤Î¨Ï¥ÎEvent-based synchronization¤èªk¡A¨Ó´î¤ÖPacket loss ratio¤Î network latencyªºµo¥Í¡A¥B§Q¥Î¦h¸õªº¤è¦¡§ä¥X³Ì¨Îªº°T®§¶Ç»¼¸ô®|¡C


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¦Û§Úí©wºtºâªk
Self-Stabilizing Algorithms          Contact ³¯«Û¥ò


µL½uºô¸ô¦Û±q1970 ¦~´£¥X¦Ü¤µ¡A¦b¹q¸£ºô¸ô¤Î¦U­Ó¬ÛÃö»â°ì¤WªºÀ³¥Î¤w¸g¶V¨Ó¶VÅã±o­«­n¡A¹ê¥Î©Ê¤]¶V¨Ó¶V°ª¡C¦]¦¹¥HµL½uºô¸ôÀô¹Ò¬°°ò¦­l¥Í¥Xªº¦U¤è­±¬ã¨s³£¤£Â_«ùÄòªº¶i¦æµÛ¡C ¦]¬°µL½uÀô¹Ò¤¤¦U­Ó¸Ë¸mªº¥i²¾°Ê©Ê¡A¨Ï±oºô¸ôªº¬[ºcÅܱo¤£½T©w¡C¦]¦¹ ³\¦h¶Ç²Îºô¸ô¤W¨S¦³©ÎªÌ²³æªº°ÝÃD¦bµL½uªºÀô¹Ò¤¤´NÅܪº­«­n©ÎªÌ§xÃø¤F¡C

¦b³o­Ó­pµe¤¤¡A§Ú­Ì°£¤F§Æ±æ¯à¸Ñ¨MµL ½uÀô¹Ò©Ò±a¨Óªº°ÝÃD¤§¥~¡AÁ٧Ʊæ¯à¾É¤J¡¨¦Û §Úí©w¨t²Î¡¨ªº·§©À¨Ó¸Ñ¨MµL½uºô¸ô¤¤³¡¤À ªº°ÝÃD¡C¦Û§Úí©w¨t²Î¬ODijkstra ¦b1974 ¦~ ´£¥Xªº¤@­Ó·§©À¡C¦Û§Úí©w¨t²Î§Æ±æ¯à¸Ñ¨M ªº°ÝÃD¬O¦b¤@­Ó¤À´²¦¡ªºÀô¹Ò¤¤¡A¤£½×¥ô¦óªº°_©lª¬ºA¡A¥u­n¸g¹L¤@¬q¨¬°÷ªøªº¦³­­®É ¶¡¡A¨t²Î³£¯à¦^ÂШì¤@­Ó§Ú­Ì´Á±æªºÃ­©wª¬ ºA¡C¦Û§Úí©w¨t²Î¸Ñ¨Mªº°ÝÃD¬O¦b¤À´²¦¡Àô ¹Ò¤¤¡A¦Ó¥B¯à³B²z¥ô¦óªºªì©lª¬ºA¡A³o¼Ëªº ¯S©Ê«Ü¾A¦XµL½uºô¸ôªº°ÝÃD¡C ²Ä¤T¦~ªº­pµe¤¤¡A§Ú­Ì©µÄò²Ä¤G¦~ªº¬ã ¨s¡A°w¹ïµL½uºô¸ô¤¤ªºÂл\°ÝÃD´£¥X¤F¤@¨Ç §ï¶iªº¤èªk¨Ã¥B¦b²z½×©Êªº±´°Q¤W¡A´£¥X¤@ ­Ó¦b¤G¤À¹Ï(bipartite graph)ºô¸ô¤W¹ïÃä(edge) µÛ¦âªº¤À´²¦¡ºtºâªk¡C³o­Ó°Q½×¬O²Ä¤@­Ó¨ã ¦³¦Û§Úí©w¯à¤OªºÃäµÛ¦â¤À´²¦¡ºtºâªk¡C

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Deep Learning in Industry 4.0
Deep Learning in Industry 4.0          Contact «¢¯Ç´µ


As an impressive progress in artificial intelligence, deep learning demonstrates outstanding performance in various applications in the Industry 4.0 such as speech recognition, image reconditions, natural language processing (e.g. translation, understanding, test questions & answers), multimodal image-text, and Augmented Reality. Industry 4.0 smart factories will provide (through the Internet of Things and data sharing) the massive amount of data required for accurate deep laerning training. Deep learning allows automatically processing of data towards highly nonlinear and complex feature abstraction via a cascade of multiple layers, instead of handcrafting the optimum feature representation of data with domain knowledge. With automatic feature learning and high-volume modeling capabilities, deep learning provides an advanced analytics tool for smart manufacturing in the big data era. It uses a cascade of layers of nonlinear processing to learn the representations of data corresponding to different levels of abstraction. The hidden patterns underneath each other are then identified and predicted through end-to-end optimization. Deep learning offers great potential to boost data-driven manufacturing applications, especially in the big data era.


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Smart Manufacturing Augmented Reality
Smart Manufacturing Augmented Reality           Contact «¢¯Ç´µ


Industry 4.0 revolution does not depend on one technology but several; the integration of these technologies is what can really improve the manufacturing methods and efficiency of industries. One of the integrated technologies is Augmented Reality (AR). The AR technology brings users a chance to experience an augmented world by overlaying virtual information on the real world images shown on mobile devices, such as phones and head mounted displays, etc. In this way users can perceive both the real world and the virtual world full of real-time, statistical, and/or assistant information that can be used for decision making, worker training, and machine maintaining. Currently, we are doing research on AR for Industry 4.0. We have collaboration work with companies and the government to realize and evaluate our project called Smart Manufacturing Augmented Reality (SMAR). Our vision is to change the way of manufacturing in the Industry 4.0 era.

   


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